Sengann

Leader of a small Irish tribe and its army

Description:

Name: Sengann
Race: Human
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d12, Vigor d10
Skills: Climbing d6, Fighting d10, Intimidation d6, Notice d6, Survival d6, Throwing d6, Tracking d6
Pace: 6, Parry: 6, Toughness: 9(2), Charisma: -2, Sanity: 7
Gear: Knife (Thrown) d6 (Str+d4, 3/6/12), Axe, Great d10 (Str+d10), Knife d10 (Str+d4), Sword d10 (Str+d8), Unarmed Strike d10 (Str), Reinforced Leather (+2)
Special Abilities:
•Arrogant: Flaunt superiority; Seek master in battle
•Mean: Ill-tempered and disagreeable; -2 Charisma
•Command: Allies +1 on Spirit rolls to recover from Shaken
•Hard to Kill: Ignore wound modifiers on Vigor rolls for Incapacitation
•Impr Sweep: Roll 1 attack against all adjacent targets at no penalty
•Sweep: Roll 1 attack against all adjacent targets at -2 penalty

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Bio:

Sengann

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