Bad Company

S02E11 Update
Everything is simpler at gunpoint

[Buck] “There’s a risk of complication with the patient. That’s because of a trombo-veinous embolism. And the fluidity of… Fuck that! [Drawing a gun and a sawed-off shotgun from under his doctor blouse.] Gimme a piece of that man’s stomach! Like, a gastric sample!”

Hi guys. I thought I would document the highlights of last game before we forget too much :D It’s no full account, but I volunteer to do that later (like, an article for the Daily Iberian). But it will be useful if some back-up has to come to the rescue.

Also, I put the time-stamps more or less as I remember them, so feel free to edit the chronology.

  • Some time before I pm: Roland, Buck, and Ian arrive at Iberia Medical Center. Roland is driving, while Buck rehearses his speech.
  • Around 1 pm: Tucker, dressed as a clown, arrives in Jeb Boudreaux’s Dodge Ram, with General Lee and a crow. Buck walks half-way in to the main desk, goes back out, then in again, and registers as the replacement for Chrissy Lalonde, MD.
  • Soon after: Tucker walks in, with General Lee and the crow, posing as Bozo the Clown, privately-hired for “the kids with cancer”. The desk employee sends him to Pediatrics. On the way, Tucker disposes of his clown outfit, steals a janitor coverall, and fits General Lee and the crow (after having duct-taped its beak) in a garbage push cart.
  • 1:10 pm: Buck meets Son V. Nguyen, MD, in the gastroenterology service, on the second floor. Nguyen suggests a change of clothes. Buck heads to the fifth floor (Pathology) and Lalonde’s office.
  • 1:15 pm: After chain-smoking 5 cigarettes, Roland and Ian, tired of waiting and smoking, walk in. That is, Roland walks in, pushing Ian on a wheelchair.
  • 1:20 pm: Buck, Ian and Roland meet in Lalonde’s office. Buck accesses the Lalonde’s terminal, and finds that a bariatric surgery (a gastric bypass) intervention is scheduled at 2:00pm. Roland informs Tucker by cellphone, and heads with Ian towards a smoking area.
  • 1:40 pm: Tucker, still pushing his garbage bin, recons the basement. He spots one guard at the elevator, but the two other service elevators (including one accessing the parking lot) are not guarded.
  • 1:43 pm: Tucker walks in the morgue, knocks cold the employee on duty, and sets up shop. General Lee gets some beef jerky.
  • Around 2 pm: Roland and Ian head to the morgue, through one of the unguarded elevators. Buck waits in the lobby of General Surgery (first floor), where he notices armed guards searching the premises. One of them mentions “Jeb Boudreaux” in his radio.
  • 2:30 pm: After having waited for the procedure to be well on his way, Buck barges in the operation room, where surgeon Thomas Borland is operating. Dr Nguyen is there, too. Under the accumulated stress, Buck reverts to the traditional outlaw ways, and gets a gastric sample at gun point.
  • 2:40: Buck arrives at the morgue, and informs the others that they have until the end of the surgical procedure to perform the ritual. Roland draws Ian’s blood for the ritual, but gets out of control with the crow, and is about to kill it, while they need it alive. Things get worse when Buck, against Tucker’s orders, holds Roland at gunpoint. With no other option, Tucker headbutts Roland, and takes over the spell.
  • 2:50: Tucker, after having drawn blood from the crow’s heart without killing it, gently crushes its skull, and begins to cook the mixture of blood, bird brain, and human stomach in a pan, over a fire made with the crow’s cage, on an autopsy table.
  • 2:56 pm: Buck and Tucker nearly freak out when they realize that an ingredient for the spell (a birch rod) is missing. In a timely fashion, Buck remembers that he has concealed it in his pant’s leg, but had forgotten with the accumulated stress.
  • 2:57 pm: Tucker undertakes the next step of the spell which involves birching the victim of the curse 7 times, while reciting verses. Ian, who has not been warned, defends himself.
  • 2:58 pm: Tucker, although almost stone-cold k.o.-ed by *Ian*’s only connecting blow, completes the ritual.
  • 3:00 pm: Ian, who is quickly recovering physically, but is mentally freaked out, storms the morgue with *Buck*’s help, to find chemicals that he could use to blow something up. Tucker suggests Jeb’s truck. Roland wakes up. Somewhere in Surgery, the alarm is given.
  • 3:02 pm: Two armed guards arrive at the morgue. Tucker, General Lee and Buck jumps them, getting the drop on them, but one is just faster than Buck…
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Hot Potatoes (as of S02E09)
Because some like them hot

If you want to know the latest news, here they are:

  • Macha has something on Roland, and everybody at the M.C. knows it. They also know that, push comes to shove, Tucker will handle it. Because it takes a drunk to take down a drunk.
  • Ian is turning into a gargoyle. It it were not bad enough, it means that Macha is strong enough to break into holy ground (by Catholic standards).
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Season 2 - The Story So Far (as of S02E09)
Carry on my wayward sons...

Where we are

Season 2 is on a short hiatus, after the last “Sweatlodge Special” (“A bow, a few arrows, some mead and a ghillie suit”, S02E09-10), where Tucker Boudreaux traveled through the Spirit World, in a land far away, a long time ago.

There, he found what the M.C. needed to deal with the aftermath of the mid-season finale (“All According to Plan”, S02E08), in particular Ian turning into a gargoyle.

It is still possible that Roland tun into a fiend, but other than that, everything’s fine. Trust me.

Where we go

The next move voted at the the M.C.‘s table is an assault on Kingston “King” Spielman’s ranch. After what Tucker, Roland, Jacob and Cry Baby witnessed in Lidya, at the Grim Reapers’s H.Q., the M.C. expect some opposition.

Bikers and fire-proof walking trees, mostly. Maybe a few corporate guards, too.

So, we need all hands on deck, mateys!… oups, wrong game. Anyway lock’n’load, and kick-start the bikes.

We’re on for a hell of a ride…

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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